This is a small modification of Shattered Pixel Dungeon, which is an enhancement of the amazing game called Pixel Dungeon. Both Pixel Dungeon and Shattered Pixel Dungeon are Open Source and belong to the roguelike genre: randomly generated levels, turn-based movement, lots of dying.
I did not write either of those games.
Soft Pixel Dungeon is not as hard:
- You can optionally load and save your games
- You can optionally make the game not so hard with useful stuff dropped in long grass and larger search radius.
If you choose not to use these options then the game is identical to Shattered Pixel Dungeon.
NOTE: When you die you have start start a new game, then go into settings while playing the game and load up a previous save.
There is no auto-save so you have to go into settings to save or load your current game.
Load and save games for each class individually (you can not load up a Mage game while playing as a Warrior) .
</div> <div class="id-app-translated-desc" style="display:none">这是一个小改款的破碎像素地牢,这是惊人的游戏叫像素地牢的增强。无论像素地牢和破碎像素地牢都是开源的,属于roguelike流派:随机生成的水平,回合制的运动,大量的死亡。
我没有写任何的游戏。
软像素地牢并不难:
- 你可以有选择地加载和保存您的游戏
- 您可以选择让游戏不那么辛苦了有用的东西,在长草和较大的搜索半径下降。
如果您选择不使用这些选项随后的比赛是一样的破碎像素地牢。
注意:当你死了,你已经开始启动一个新的游戏,然后进入设置,而玩游戏,并加载了以前的保存。
没有自动保存,所以你必须进入设置保存或加载您目前的游戏。
加载和保存游戏为每个类单独(您不能加载一个法师的游戏,而玩的战士)。</div> <div class="show-more-end">